Mac Ryan wrote:
Those inaccuracies would essentially be the fruit of scaling down a very large physical model to screen resolution, so I truly wouldn't care if I would expected my sprite to be 1px to the left or what it appears, as far as the model performs accurately.
Possibly you wouldn't care. However, if any transformation feature were to be added, the theory behind it ought to be properly thought out, I believe. > Could be another parameter for the
surface (coord_system=PIXEL_CENTRE | PIXEL_BOUNDARIES)!! :P
I don't think that would be strictly necessary, because you would be able to get the same effect by adjusting the translation by 0.5 pixels. Also, providing too many options could just lead to confusion. Surfaces already have a bewildering collection of options -- let's not add any more if we don't have to! -- Greg