Hey Anthony, you should be able to to this combining surfaces, mouse, events and the rect.collidepos() method to see what's been clicked.
The beginning tutorials should get you started http://pygame.org/wiki/tutorials If you're new to python, the python.org website has great stuff and I also recommend this site: http://www.swaroopch.com/notes/Python Is that what you had in mind? On Fri, Dec 2, 2011 at 3:02 PM, Nick Arnoeyts <nickarnoe...@gmail.com> wrote: > I don't know how you would do this in pygame, but when I used Slick I did it > by drawing rounded rectangles as windows. > Try to be creative using the primitives pygame gives. > > 2011/12/2 Anthony Palomba <apalo...@austin.rr.com> >> >> Hy folks, >> >> I want to use pygame to create a simple interface. Ideally I want to be >> able to create buttons, and handle key as well as mouse input. >> >> Are there examples some where that implement something like this? >> Any advice would be welcome. >> >> >> >> Thanks, >> Anthony > > -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow