BTW Andrew welcome to the pygame world! If nobody has said it already. On Wed, Dec 14, 2011 at 11:08 AM, Sean Wolfe <[email protected]> wrote: > did you see this? > > http://www.sacredchao.net/~piman/writing/sprite-tutorial.shtml > > You could create a Player that has an attribute bullets... something like > > class Actor: > def __init__(self, x, y): > self.x = x > self.y = y > > class Bullet(Actor): > def __init__(self, x, y): > Actor.__init__(x,y) > > class Player: > def __init__(self, x, y): > Actor.__init__(x,y) > self.bullets = [] > def shoot(self): > bul = Bullet(self.x, self.y) > self.bullets.append(bul) > > > something along these lines?| > > On Wed, Dec 14, 2011 at 9:08 AM, Joe Ranalli <[email protected]> wrote: >> I'm far from an expert programmer, so maybe someone has better advice than >> this, but I don't think you should make the player and the things it shoots >> parts of the same sprite. A 'bullet' should be a new sprite that tracks its >> own movement, independent of the player. >> >> So what you'd do is to make a new sprite class that's image is the bullet. >> When you call your playerSprite's Shoot() function, what you would do is >> create a new bullet and start it moving. You could use parameters already >> contained in the player like Direction, Velocity, etc. to help determine the >> bullet's initial conditions depending on how you want the bullets to >> behave. The point though is that as soon as it's created, the player can >> forget about it, the bullet will take care of updating its own movement and >> figuring out where it should be drawn. >> >> Hope this helps. >> >> >> >> On Tue, Dec 13, 2011 at 11:59 PM, Andrew Godfroy <[email protected]> >> wrote: >>> >>> Hi, >>> >>> I was wondering some things about sprites to help me understand them >>> better. I currently have a sprite class which loads up the player and can >>> move it around using the joystick/keyboard as well as rotate the character >>> based on what direction they are moving. What I want to be able to do is add >>> into the class a shoot function that will take the parameters I pass to it >>> (I already have the control system for joysticks ready for it) >>> >>> What I want to know is how sprite track what they draw, and if it is >>> possible to have it track two different images and locations per instance? >>> >>> >>> With Thanks, >>> >>> >>> Andrew Godfroy >> >> > > > > -- > A musician must make music, an artist must paint, a poet must write, > if he is to be ultimately at peace with himself. > - Abraham Maslow
-- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
