Don't have to click for every frame, it will run the whole list of frames on a single mousebuttondown.
And the blit of the background takes care of drawing on top of one another. Anybody have any ideas about the lag though? Maybe we need a p4a port to the Android native kit. On Thu, Dec 29, 2011 at 6:59 PM, Ian Mallett <geometr...@gmail.com> wrote: > On Thu, Dec 29, 2011 at 1:52 PM, Sean Wolfe <ether....@gmail.com> wrote: >> >> frames = [image1, image2, image3] >> running = True >> while running: >> for event in pygame.event.get(): >> if event.type == MOUSEBUTTONDOWN: >> clock.tick(10) >> for img in frames: >> screen.blit(background, (0,0)) >> screen.blit(img, position) >> pygame.display.flip() >> clock.tick(10) > > You do realize that you're only ever drawing when the mouse is pressed, > right? So, you'll have to click for every frame. > > Also, you're drawing every frame in the animation on top of each other. > > Ian -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow