Hello everyone,

As I embark on this journey of learning Pygame and game design, I have one
last burning question I haven't been able to find an answer to. I've heard
that Python, as an interpreted language, isn't as fast as languages like
C++. It follows, then, that Pygame would suffer the same drawback in terms
of speed. What I don't know, though, is how much this potential limitation
would affect game play.

Using Pygame, is it possible to create games that would rival the scope and
complexity of mainstream titles out there. Could you build a World the size
of World of Warcraft and still have it be responsive to players? Could you
build a game as fast-moving as Mortal Kombat, play it over the internet with
a good connection, and still have it be as smooth as the Xbox?

I want to make sure I don't get deep into a project only to realize that the
language was better suited to a different style of game.

Any help anyone can provide would be greatly appreciated.

All the best,

Ryan

Reply via email to