Lenard Lindstrom wrote:
I remember there was a tradeoff though, with poor playback if the buffer was too small. Maybe that is no longer a problem.

It probably depends on how fast your hardware is. I've successfully
used buffer sizes as small as 128 (that was in a game where I needed
a sound latency of less than 0.1 seconds -- most games don't have
such stringent requirements).

--
Greg

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