Check the download section at bitbucket.org/pygame/pygame (only win32
though).
I will be updating the installers shortly, and updating the dependency
build instructions so someone can try building a win64 version.
Lenard
On 30/01/12 01:10 PM, Florian Krause wrote:
Good, because I would really like to suggest my users to switch to
Python 2.7 on Windows as well. Pygame is the only package that holds
us back. Right now, we tell them to stay at 2.6 anywhere, which is
difficult in Ubuntu etc. were the official packages are 2.7 (which
makes sense also).
Strange, that Pygame was compile for 2.7 for Linux, but not for Windows.
On Mon, Jan 30, 2012 at 9:25 PM, Zack Baker<[email protected]> wrote:
We can only go so far in 1.x right, is 2.0 somewhere on the horizon? With Mac
3.x support?
-Zack
On Jan 30, 2012, at 1:47 PM, Lenard Lindstrom<[email protected]> wrote:
This will help. Everything needed for proper alpha testing on Windows is in
place. In fact, with the number of Windows installer downloads from bitbucket
so far, it has already started.
For me, I want to get the pygame.freetype module out into the wild. The latest
Pygame in the repository allows pygame.font to be implemented with
pygame.freetype (look, no SDL_ttf). Just set the PYGAME_FREETYPE environment
variable to some value. I will update the win32 installers shortly.
I don't know how close the other developers are to reaching their goals, so
cannot say how close the 1.9.2 release is. But I don't see any major delays.
Lenard Lindstrom
On 30/01/12 01:10 AM, Florian Krause wrote:
Does that mean that there will finally be a Pygame 1.9.2 release?
On Mon, Jan 30, 2012 at 5:42 AM, Lenard Lindstrom<[email protected]> wrote:
Hi,
The SDL 1.2.15 DLL is now available on the Pygame download page at
<https://bitbucket.org/pygame/pygame>
61af5d020e14fc27bcc49969371344e5 *SDL-1.2.15-msvcr90-win32.zip
Lenard Lindstrom