Hi,

I don't know of a current example like that.  Maybe if you create a Sound
from a buffer(like array.array or numpy.array), then you can modify that...
but I haven't tried.

Also, have a look at the examples/sound_array_demos.py, maybe something
like that will do.

cheers,


On Sun, Feb 5, 2012 at 1:55 AM, Will Woods <will.woo...@gmail.com> wrote:

> I want to be able to continuously modify a sound buffer from a
> callback, exactly as shown in the pygame 0.09 example loopwave.py
>
> http://hg.pygame.org/pygame/src/d1cbb8c9d94b/test/loopwave.py
>
> This uses direct access to SDL which seems to have disappeared in more
> recent versions of pygame. I need to be able to  continuously vary the
> frequency modulation of a tone in response to user input.
>
> Will
>

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