I'm happy with the 1.9.2 designation. Though, we all owe a lot of respect to those who added cool new features to pygame.
It'd be nice to sync up pygame with sdl 2.0. But that's just the romantic in me. --- On Mon, 2/13/12, Lenard Lindstrom <le...@telus.net> wrote: > From: Lenard Lindstrom <le...@telus.net> > Subject: Re: [pygame] Pygame 2.0 > To: pygame-users@seul.org > Date: Monday, February 13, 2012, 5:28 PM > On 12/02/12 05:21 PM, Zack Baker > wrote: > > I've only been on the mailing list for a few months now > so forgive me but is pygame 2.0 anywhere on the horizon? I > would be very willing to do tests on I with Mac sox lion > because my dream would be Mac with pygame on python 3.0 > sigh.... > > > > > > Zack > Hi Everyone, > > I don't know what this Pygame 2.0 is supposed to be. The > upcoming Pygame 1.9.2 could be released as Pygame 2.0 if > that would make users happy. There is a pgreloaded (Pygame2) > <http://code.google.com/p/pgreloaded/> > , that was spun off from Pygame by Marcus von Appen. But it > is an independently maintained project that is incompatible > with Pygame. For Pygame 1.9.2 pre-alpha, there is a new text > rendering module, improved Unicode support, good integration > with Python 3.2, generic array support (used with NumPy), > and a reworked PixelArray that slicing operations consistent > with other array types. > > As for SDL 2.0 support, that will wait until SDL 2.0 is > ready. > > Lenard Lindstrom > >