On 3/7/2012 8:03 PM, Ryan Strunk wrote: > Hello everyone, > In creating audio-based games, I'm trying to make my programs work with > major screen readers. The problem is that the industry leader, JAWS, likes > to intercept keystrokes sent to the system. This means that if you build > arrow key use into a pygame program, JAWS gets to your arrow keys first and > processes them before Pygame can. Unfortunately, cutting out the screen > reader isn't an option, as it's used to read any game text that might be > written to the screen. > I'm curious if anyone has recommendations as to how I could have Pygame or > Python get to keyboard events before the rest of the system. I have a friend > who was able to make this happen using C#.net, but I can't even begin to ask > how or if it's possible to do this using Python. > Any help you all can provide would be greatly appreciated. > All the best, > Ryan > Try using the pyHook. It allows you to catch these events really easily. It also allows you to shut off keypresses, including ctrl-esc.
from ctypes import windll import pyHook as pyhook hardman = pyhook.HookManager() hardman.KeyDown = [your key handling function here] hardman.HookKeyboard()