"line-level" is leftmost of the source code. (I thought my example code would clarify that.) My question is very clear, I think, I'm not sure why you guys are having so much difficulty understanding it. Sorry about that. I'm not trying to frustrate you, I just wish people would answer my questions. (I rarely get good answers on these mailing lists. I guess I made a mistake asking here.) Haven't I just given you one of the most profound statements of efficient game programming? Shouldn't you be grateful? Thank you for all your replies everyone I guess I'm not wanted here.
On 3/10/12, Brian Brown <bro...@gmail.com> wrote: > That is not true, Ryan. I am currently making a game with Python and > Pygame, and my question is directly related with its development. > > On 3/10/12, Ryan Hope <rmh3...@gmail.com> wrote: >> Why is this even be talked about on the pygame ml? This has nothing to >> do with pygame. >> >> On Sat, Mar 10, 2012 at 6:30 PM, Brian Brown <bro...@gmail.com> wrote: >>> Hi pygame users, just a simple question-- How can one cause variables >>> at "function-level" to behave like variables at "line-level"? (With >>> basic python code) I just want to avoid using "global" over and over >>> again (in many different functions) while I want to declare, use, and >>> delete all my game's variables inside functions.Thanks. >>> >>> It should make my program very simple and straight-forward if I could >>> do this. (As I have explained in the previous replies to this thread) >>> I would like to know how it can be done-- without immature, >>> unproductive statements like: >>> "Don't freak out at the fact that I used the "class" keyword." >>> Thank you. >>> >>> Matt >>> >>> On 3/10/12, Brian Brown <bro...@gmail.com> wrote: >>>> That is not true, Chris. >>>> >>>> On 3/10/12, Christopher Arndt <ch...@chrisarndt.de> wrote: >>>>> On 10.03.2012 23:35, Christopher Night wrote: >>>>>> DO: >>>>>> * Access variables. >>>>>> (Move game according to current-variable-status and >>>>>> player-input) >>>>>> >>>>>> * Output to graphics and sound card. >>>>>> (Display game according to current-variable-status.) >>>>>> LOOP >>>>>> >>>>>> That's really all we need. >>>>> >>>>> Who's this "we"? Certainly doesn't include me, because I need *a lot* >>>>> more from a programming language. >>>>> >>>>> Brian, I think you should read a bit about namespaces and why they are >>>>> a >>>>> good thing. You won't get very far with Python with your point of view >>>>> - >>>>> or in any other programming language for that matter (except maybe PHP >>>>> - >>>>> just kidding ;) ). >>>>> >>>>> >>>>> Chris >>>>> >>>> >> >> >> >> -- >> Ryan Hope, M.S. >> CogWorks Lab >> Department of Cognitive Science >> Rensselaer Polytechnic Institute >> >