thanks for the info guys. I have a warm fuzzy feeling about SDL so the non-SDLness turned me off a bit. But we'll see how it goes.
On Thu, Mar 15, 2012 at 4:34 PM, Bill Coderre <b...@mac.com> wrote: > Cocos is getting popular because it was used in some hit iOS games. > > I looked through an early book, for a previous version of Cocos, and was > appalled. (It looked to me like they wanted you to shove all your data into a > storage heap, and then pull it out by tags, which strikes me as slightly less > sophisticated than FORTRAN. But that's my opinion. Other people seem to be OK > with it.) > > But I am told that the new version is much less appalling. I suppose I will > have to flip through a new book on the new version. > > > > On Mar 14, 2012, at 11:06 AM, Sean Felipe Wolfe wrote: >> I'm continuing to enjoy plugging away at my projects in pygame, >> however I couldn't help but notice the activity going on with cocos2d. >> The original library seems to be python-based although much more >> activity is happening in the iphone world with objective-c. >> >> I poked around the documentation a bit, and my first thought I wasn't >> too excited. I like the simplicity and SDL orientation of the pygame >> model whereas cocos2d seems to be doing a lot of pre-made work for me >> which isn't as fun to explore with. >> >> That said, there is a whole lot of traffic on the obj-c branch >> especially, which would make it easier I am thinking to port to iphone >> down the road. >> >> Anyhow, just thought I'd see if anyone is doing any cocos2d projects? >> >> -- >> A musician must make music, an artist must paint, a poet must write, >> if he is to be ultimately at peace with himself. >> - Abraham Maslow > -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow