Could it be that a is an array of 64bit floats and each array element becomes 4 16-bit samples?
On Mon, May 21, 2012 at 12:54 PM, Mike Lawrence <mike.lw...@gmail.com> wrote: > The following code: > > import pygame, numpy > pygame.mixer.pre_init(frequency=96000,size=-16,channels=1) > pygame.init() > a = numpy.random.randn(96000) > sound = pygame.sndarray.make_sound(a) > print sound.get_length() > > yields a print-out of 4.0, suggesting that the specified duration of > 96000 samples at a 96000kHz sampling rate was somehow quadrupled > somewhere along the way. Any idea what I'm missing here? Or is this a > bug?