Hey, Brian,

I've written an incomplete but working pygame sprite-based GUI system,
which you are welcome to try.  It supports basic GUI elements like buttons,
vertical menus, dialog boxes, scroll bars, and forms.  It doesn't currently
have cascading menus, a file-browser, or an HTML renderer.  User actions
(like button clicks) generate pygame events, so it doesn't force you to
restructure your program.

I've not tried it w/ Android, but you're welcome to try it if you'd like.
 Jut let me know.

Dave



On Tue, May 29, 2012 at 11:16 PM, Brian Bull <bbu...@hotmail.com> wrote:

>  Hello list,
>
> I am trying to write a game in Pygame for my Android mobile phone. I am
> using Pygame Subset for Android (http://pygame.renpy.org/) and that seems
> to work pretty well; at least, it has made it easy for me to program the
> main part of my game (with sounds, images, text and input) and push the
> game to my phone.
>
> However, the problem I face now is that I need to add some GUI elements
> and I'm not aware of any resources that make it easy for me to do this in
> pgs4a. I don't want to write my own dialogs, choosers, HTML renderers or
> scrolling boxes from scratch if I can possibly avoid it.
>
> I wondered if Phil's Pygame Utilities (http://code.google.com/p/pgu/)
> could help but I'm not sure if it works on pgs4a. Alternatively, there
> might be other modules/toolkits I could use with pgs4a, or I might be best
> to abandon pgs4a and work with something like Python for Android (
> http://code.google.com/p/python-for-android/) and Scripting Layer for
> Android (http://code.google.com/p/android-scripting/) - but I suspect
> pgs4a is the best option for me if I can find a way through this GUI thing.
>
> What do you recommend I do?
>
> Thanks! and cheers
> A.
>

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