You have a python3.2. Are you using Pygame version compatible with python 3 ???
*p.s have not used pygame for a while, so do not know is there even pygame for python 3 2012/6/3 Jeff Welch <neutronj...@gmail.com> > OK, I'm not getting past your step #1. > > Can someone give me a suggestion about this error? > > > Python 3.2.3 (v3.2.3:3d0686d90f55, Apr 10 2012, 11:25:50) > [GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwin > Type "copyright", "credits" or "license()" for more information. > >>> import pygame > Traceback (most recent call last): > File "<pyshell#0>", line 1, in <module> > import pygame > File > "/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/site-packages/pygame/__init__.py", > line 95, in <module> > from pygame.base import * > ImportError: dynamic module does not define init function (PyInit_base) > >>> > > -Jeff Welch > > On Jun 2, 2012, at 1:44 PM, Ian Mallett wrote: > > Hey, > > To check whether PyGame is installed, in IDLE, type: > > import pygame > from pygame.locals import * > pygame.init() > > None of these lines should throw errors. If they do, you have an install > problem. To make a basic window, type: > > surf = pygame.display.set_mode((400,200)) > > If a window pops up, great! Then, to get rid of that window, type: > > pygame.quit() > > > As for basic tutorials, Googling "PyGame tutorial" yields this simple > example on the second link: > http://www.pygame.org/docs/tut/intro/intro.html > . . . and this one on the third: > http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html > I personally find that the best way to learn is to just try to make > something. For PyGame for example, making a Pong clone is a classic first > project. Just find some example code and take wild guesses at what > everything does. If you get stuck there's always this list. > > Finally, as for downloading and running on PyGame.org, simply click on > one of the projects at right, and then follow the links. > > Ian > > > -- *Vovk Donets* python developer