Hi,

maybe it would help to sketch out how it would be used in a game?

A good way to do that, might be to show a very small example...  The
classic minimal networking example is the echo server, and client.  The
echo server just echos stuff back to the client.

A bit bigger one perhaps... In the chimp example, how would a remote player
control the fist?


cheers,



On Wed, Jun 20, 2012 at 5:48 PM, Szymon Wróblewski <[email protected]> wrote:

> Hi,
>
> I made the initial documentation describing the API and some internal
> classes. It can be found here:  http://pygame_network.readthedocs.org
> I also have a few questions:
>
>    - Whether the use of separate instances should be possible in manager
>    classes (currently they share common state and all methods are 
> classmethods)
>    - Is it good idea to use threading or even multiprocessing for future
>    classes that sends and receives data
>
> Any suggestions and thoughts about project are welcome.
>
> Thanks,
> Szymon Wróblewski
>
> 2012/6/13 Szymon Wróblewski <[email protected]>
>
>> Hi,
>>
>> I'm writing network module for Pygame as my GSoC project and would be
>> grateful for your suggestions and thoughts about it.
>>
>> Here you can find more info:
>>
>> http://pygame-networking.blogspot.com/2012/06/gsoc-journal-introduction.html
>>
>> http://pygame-networking.blogspot.com/2012/06/gsoc-journal-introduction-update.html
>>
>> Thanks,
>> Szymon Wróblewski
>>
>
>

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