Hi, maybe it would help to sketch out how it would be used in a game?
A good way to do that, might be to show a very small example... The classic minimal networking example is the echo server, and client. The echo server just echos stuff back to the client. A bit bigger one perhaps... In the chimp example, how would a remote player control the fist? cheers, On Wed, Jun 20, 2012 at 5:48 PM, Szymon Wróblewski <[email protected]> wrote: > Hi, > > I made the initial documentation describing the API and some internal > classes. It can be found here: http://pygame_network.readthedocs.org > I also have a few questions: > > - Whether the use of separate instances should be possible in manager > classes (currently they share common state and all methods are > classmethods) > - Is it good idea to use threading or even multiprocessing for future > classes that sends and receives data > > Any suggestions and thoughts about project are welcome. > > Thanks, > Szymon Wróblewski > > 2012/6/13 Szymon Wróblewski <[email protected]> > >> Hi, >> >> I'm writing network module for Pygame as my GSoC project and would be >> grateful for your suggestions and thoughts about it. >> >> Here you can find more info: >> >> http://pygame-networking.blogspot.com/2012/06/gsoc-journal-introduction.html >> >> http://pygame-networking.blogspot.com/2012/06/gsoc-journal-introduction-update.html >> >> Thanks, >> Szymon Wróblewski >> > >
