It's already kept by Enet in separate queue which is processed by Client.step method. Moreover if you don't want network events in Pygame event queue just don't import pygame_network.events module (it will prevent generation of any events).
Greetings, Szymon 2012/7/4 Greg Ewing <[email protected]> > Ryan Hope wrote: > >> Can someone explain to me why integrating network packets with pygame >> events is a good idea? It was my understanding that the pygame event >> buffer can only hold a limited number of events before events get >> lost. >> > > If this turns out to be a problem, it could be addressed by > keeping the network packets in a separate queue, and just using > the event mechanism to indicate when there is something in the > queue. > > -- > Greg >
