Thanks Sam - SGC looking really good :-) Hoping to use in in PyWeek next month.
I am hoping to post a menu example to my blog soon. The code is here if you want to take a look. Feedback appreciated: http://code.google.com/p/daftpython/source/browse/#svn%2Ftrunk%2FSGCMenuSkeleton Press 'q' to quit the "game" screen. My only suggestion is that I'd like a hook to draw on the surface before the widgets are drawn e.g. to put a starfield behind the menu. Take care, Davy On 21 August 2012 17:01, Sam Bull <[email protected]> wrote: > This will be the last beta release leading up to the 0.2 stable release. > > This release adds documentation for creating your own widgets. The > documentation can be found at: http://program.sambull.org/sgc/dev.html > > > To try it out, download the release code. As long as you > have Python 2 and Pygame installed, you should be able to run the > example files immediately. > > To use it in your own projects, simply copy the 'sgc' sub-folder into > the top-level of your project or use setup.py to install it system-wide. > > Please check it out at: > https://launchpad.net/simplegc > > You can check out the documentation at: > http://program.sambull.org/sgc/ > If you'd prefer an offline Devhelp version, there is a separate download > on Launchpad. > > I'd appreciate any feedback on the project or the documentation, and any > problem areas. If you find a widget you need missing, try creating it > yourself; if you then send it to me, I may include it in the next > release. > > There are a couple of bugs with the scroll box handles, I will fix these > before the release candidate. If you report any other bugs you find, I > will try to fix these before the release candidate also. > > Limitations still in this release: > No Python 3 support. -- -- Davy's Blog Reborn - http://retrospaniel.wordpress.com
