If I could, this is a really great ebook that has a chapter on getting
started.  It is free and the author is a member of this users list:

http://inventwithpython.com/IYOCGwP_book1.pdf

http://inventwithpython.com/index.html



On Mon, Oct 8, 2012 at 3:44 PM, SHANE VAN STRAATEN
<[email protected]>wrote:

> Hi
>
> thanks for the advice as i have said these are the programs i loaded,
> so to me they are the correct ones unless im so far off the mark but hey im
> a newbie in every sense of the word, i got them off the Pygame home page
> under downloads
>
>
>
>
>
>
>  ------- python-3.2.3 and
> ------- pygame-1.9.2a0.win32-py3.2
>
> and somehow i think i got it wrong and i gone and downloaded quite a few
> so think im now lost
>
>
>
>  now im somehow thinking i actually have not got the Pygame programme -
> so please help me from beginning to set up
>
> now i can work out  a couple of things that i have probaly done wrong and
> identify the mistakes but im still chasing and biting my tail and its
> starting to become painfull - so i would like with assistance to start from
> scratch (only when it comes to the programmes needed to install) and then
> to move on from there
>
>
> I tried to do samples of bouncing ball eg i did this one from tutorial
>  im using python 3.2
> and it brings up the menu i go into IDLE (Python GUI)
>
>  import sys, pygame
> pygame.init()
> size = width, height = 320, 240
> speed = [2, 2]
> black = 0, 0, 0
> screen = pygame.display.set_mode(size)
> ball = pygame.image.load("ball.bmp")
> ballrect = ball.get_rect()
> while 1:
>     for event in pygame.event.get():
>         if event.type == pygame.QUIT: sys.exit()
>     ballrect = ballrect.move(speed)
>     if ballrect.left < 0 or ballrect.right > width:
>         speed[0] = -speed[0]
>     if ballrect.top < 0 or ballrect.bottom > height:
>         speed[1] = -speed[1]
>      screen.fill(black)
>      screen.blit(ball, ballrect)
>      pygame.display.flip()
>
> RESULT??????
>
> >>> import sys, pygame
>     pygame.init()
>     size = width, height = 320, 240
>     speed = [2, 2]
>     black = 0, 0, 0
>     screen = pygame.display.set_mode(size)
>     ball = pygame.image.load("ball.bmp")
>     ballrect = ball.get_rect()
>     while 1:
>         for event in pygame.event.get():
>             if event.type == pygame.QUIT: sys.exit()
>         ballrect = ballrect.move(speed)
>         if ballrect.left < 0 or ballrect.right > width:
>             speed[0] = -speed[0]
>         if ballrect.top < 0 or ballrect.bottom > height:
>             speed[1] = -speed[1]
>      screen.fill(black)
>      screen.blit(ball, ballrect)
>      pygame.display.flip()
>
> Traceback (most recent call last):
>   File "<pyshell#1>", line 1, in <module>
>     import sys, pygame
> ImportError: No module named pygame
>
>
>  *From:* Jake b <[email protected]>
> *To:* [email protected]
> *Sent:* Monday, October 8, 2012 9:20 PM
> *Subject:* Re: [pygame] have i got right programs or am i missing
> something
>
> You need to use the same python version and bit. so make sure you have for
> example
>
> python 2.7 32bit
> pygame-py2.7 32bit
>
> --
> Jake
>
>
>


-- 
Chris Noffsinger

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