I think that devs are waiting for the next version of SDL before they
implement it.  You could always do it manually; blit a series of images to
a surface, while playing the soundtrack using pygame's mixer module.  I did
this (using ffmpeg to extract still frames / audio track, along with a
script to try and remove redundant frames to reduce file size) to get some
renpy games working on android and it worked pretty well.

On Thu, Nov 1, 2012 at 12:32 PM, Alec Bennett <wrybr...@gmail.com> wrote:

> On Mon, Oct 29, 2012 at 3:29 PM, Noel Garwick <noel.garw...@gmail.com>wrote:
>
>> As far as I know, video support is still missing for Pygame subset for
>> Android.
>
>
> Can anyone think of a way to work around this issue? Maybe a way to play
> video as an external process?
>
> Or would it be hard to add video support to the Pygame subset for Android?
>
>
>
>
>

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