Hey Elias. Sure, after your "screen.fill(White)" line, you want to add a
call to a function like drawImagesInList(allpots). (Then get rid of the for
loop after it.)

You'll want to define the drawImagesInList() function this:
def drawImagesInList(listOfImages):
    curx = 0
    for im in listOfImages:
        surface.blit(im, (curx, 0))
        curx += 50

Now you can pass drawImagesInList() a list of pygame.image objects and it
will automatically draw them across the screen.

-Al


On Wed, Nov 28, 2012 at 8:41 PM, Elias Benevedes
<benevedesel...@gmail.com>wrote:

> Hello everyone
>
> I was wondering if there was a way to make it so that you have items in a
> list representing images, a function adding to that list. Then, you have a
> function adding to that list. Then, you have a for loop blitting each of
> those pictures onto a surface, and adding 50 pix to the x amount for each
> iteration. The only problem is, every time the for loop iterates, every
> frame,  it adds 50 to the x amount AND re-blits the picture, moving it 50
> pix to the right. I want to make it so that every time the for loop
> iterates, it checks to see if that item has already been blitted. If it
> has, don't re blit it. If not, blit it 50 pix to the right of the
> previously blitted image. Here is the code, if nothing above made sense to
> you ( I tend to ramble):
>
> import pygame, sys
> from pygame.locals import *
>
> pygame.init()
>
> def loadImage(image, posx, posy):
>     screen.blit(image, (posx, posy))
>
> screen = pygame.display.set_mode((640,480),0)
> healthpot = pygame.image.load('Health.png')
> manapot = pygame.image.load('Mana.png')
> pygame.display.set_caption('Inventory test')
> White = (255,255,255)
> allpots = [manapot, healthpot]
> curx = 0
> cury = 0
>
> while True:
>     for event in pygame.event.get():
>         if event.type == pygame.QUIT:
>             pygame.quit()
>             sys.exit()
>     screen.fill(White)
>     #screen.blit(healthpot, (0,0))
>     #screen.blit(manapot, (50, 0))
>     for i in allpots:
>         loadImage(i, curx, cury)
>         curx += 50
>     pygame.display.flip()
>
>
>
> --
> "The validity of internet quotes are getting sketchy nowadays"
> -Abraham Lincoln
>
>

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