Hi,

thanks Sam :)

This change is finally pulled in.

On Wed, Oct 17, 2012 at 6:45 PM, Christopher Night
<[email protected]>wrote:

> Yeah your new test is correct. I'm surprised it wasn't done that way to
> begin with, actually. The inequality comparisons you have are correct for
> pygame's definition of a rectangle.
>
> FWIW, I would swap the ordering of the 2nd and 3rd test as you have them.
> From a probabilistic argument, this will tend to get you earlier
> short-circuiting, though the difference here is going to be very small.
>
> -Christopher
>
>
> On Wed, Oct 17, 2012 at 10:06 AM, Sam Bull <[email protected]> wrote:
>
>> Can somebody check the code I've proposed for a merge, I believe it is a
>> more efficient method for checking rect intersection:
>>
>>
>> https://bitbucket.org/pygame/pygame/pull-request/11/optimise-rect-intersection/diff
>>
>> The theory is that if (A.topleft < B.bottomright and A.bottomright >
>> B.topleft) then they must be overlapping. This needs about half the
>> tests from the current version.
>>
>> I also wasn't sure where to put "<=" instead of "<" to ensure perfect
>> backwards compatibility, so it would be great if anybody could point
>> that out too.
>>
>> Thanks,
>> Sam Bull
>>
>
>

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