You can try to strategically place a couple of print statements to see where exactly it is crashing. My bet is the font loading code, as I had problems with that on Windows before, but it's hard to say anything before you actually have a minimal working example. -- Radomir Dopieralski, http://sheep.art.pl
- Re: [pygame] <PYGAME> EXE runtime or segmentatio... Radomir Dopieralski
- Re: [pygame] <PYGAME> EXE runtime or segmen... Radomir Dopieralski
- Re: [pygame] <PYGAME> EXE runtime or segmen... Mike C. Fletcher
- Re: [pygame] <PYGAME> EXE runtime or se... Steven Sabatino
- Re: [pygame] <PYGAME> EXE runtime o... Mike C. Fletcher