Hi, Thanks, Sam but apparently there is no Pygame for python3, it 'should' just work. Pygame imports just fine which is odd. I can draw lines and rects no problem. But when I type
pygame.font.Font(None, 25) # Or something to that effect... I get the same problem. I think this covers Julians' email too (thanks). I can't find any other Pygame in the repository (Fedora). If I use 9. if pygame.font: 10. print("Font Found") I get the output: "Font Found" which is really confusing. This is the terminal output I get without importing font explicitly... 1. python3 ch1.py 2. Font found! 3. ch1.py:53: RuntimeWarning: use font: No module named font 4. (ImportError: No module named font) 5. font = pygame.font.Font(None, 25) 6. Traceback (most recent call last): 7. File "ch1.py", line 53, in <module> 8. font = pygame.font.Font(None, 25) 9. File "/usr/lib/python3.2/site-packages/pygame/__init__.py", line 70, in __getattr__ 10. raise NotImplementedError(MissingPygameModule) 11. NotImplementedError: font module not available 12. (ImportError: No module named font) On 28 February 2013 03:11, Julian <onp...@gmail.com> wrote: > On 02/27/2013 06:51 PM, Kai Childheart wrote: > >> 5. import pygame >> 6. import pygame.font >> 7. >> 8. pygame.init( ) >> > > I don't know if this is your problem, but you're normally not supposed to > import pygame.font explicitly. It comes with the pygame module. > > If the font module is unavailable, you will get an error when you try to > use a font. >