I've started to build a pygamewrapper on top of Marcus's work. The idea is
that you will be able to take a normal pygame import and modify it to:

import pygamewrapper as pygame

...and still have your code work. I'm not very far on it, but it does work
for a few simple programs:

https://bitbucket.org/pcraven/pygame2

I like the idea of being able to use SDL 2.0 directly if you like. I think
backwards compatibility is important. I'll probably work a lot more on it
once I'm done with my pygame book.

Paul Vincent Craven


On Mon, Mar 25, 2013 at 1:53 PM, Sam Bull <sam.hack...@sent.com> wrote:

> On Sun, 2013-03-24 at 10:09 -0700, Sean Felipe Wolfe wrote:
> > A question, do we have any info online about the pygame core
> > development team, or info about goals or aspirations for the project?
> > What's currently on the task list for pygame?
>
> Speaking of this. I think development effort is heading towards pygame2
> now, right? Is this the right time to discuss where we want to go with
> pygame2?
>
> It seems we have two proposed projects, is it time to pick one and begin
> pushing forward? I think we should also have a design discussion about
> what pygame2 should entail. Does this sound reasonable?
>

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