On Thu, Apr 4, 2013 at 7:33 AM, Tom Rothamel <[email protected]> wrote:
> I'm curious - why are Py_BEGIN_ALLOW_THREADS and Py_END_ALLOW_THREADS > commented out (and otherwise missing) in surface.c? It seems like those > would be the most expensive functions, and hence the ones that would > benefit most from running in a threaded environment. > > They're used in many other parts of pygame. > They don't work there in some situations... which I can't remember off the top of my head right now. By don't work, I mean it causes things to crash.
