On Thu, Apr 4, 2013 at 7:33 AM, Tom Rothamel <[email protected]> wrote:

> I'm curious - why are Py_BEGIN_ALLOW_THREADS and Py_END_ALLOW_THREADS
> commented out (and otherwise missing) in surface.c? It seems like those
> would be the most expensive functions, and hence the ones that would
> benefit most from running in a threaded environment.
>
> They're used in many other parts of pygame.
>

They don't work there in some situations... which I can't remember off the
top of my head right now.  By don't work, I mean it causes things to crash.

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