This time I'm going to use the USB gamepad method as all I need are a few
buttons to change a piece of music that's playing.

I'm making a giant Buzzer game using the Raspberry Pi for the logic and
buzzing as well as playing different tunes in the background. When I press
a button a can change the tunes.
The Pi will be battery powered and I will be using a battery powered radio
with an external input for for the audio as it will be set up in a school
playground.

I used the USB input previously for a stepper motor thing I made -
Blog post with code and explanation for the gamepad and the stepper motors
-
http://winkleink.blogspot.co.uk/2013/04/raspberry-pi-unipolar-stepper-motors.html
This all worked without a display. I just SSHed into the Raspberry Pi - ran
the code and off it went.






On 30 May 2013 09:07, Alec Bennett <wrybr...@gmail.com> wrote:

> Please post what you wind up using, this comes up for me pretty often too.
> In Windows there's a super easy way to get global keypresses, but I haven't
> found anything in *nix.
>
> Windows method:
>
> i = win32api.GetAsyncKeyState([keycode])
>
>
>
>
> On Thu, May 30, 2013 at 1:02 AM, winkleink <winkle...@gmail.com> wrote:
>
>> James - thank you. I will have a look at your code.
>> I was getting the feeling that this is how Pygame works.
>>
>>  Pygame will  read a USB gamepad without any display.
>> So, somehow a gamepad is different to a keyboard.
>>
>> Again, thank you for your help.
>>
>> Albert.
>>
>>
>> On 30 May 2013 03:50, James Paige [via pygame-users] <[hidden 
>> email]<http://user/SendEmail.jtp?type=node&node=724&i=0>
>> > wrote:
>>
>>> A couple years ago I was trying to do something very similar. It wasn't
>>> a raspbery pi, but it was a very small fanless linux box running debian.
>>> In production, it had no monitor and never ran X. All the output was to
>>> a serial LCD and all the input was from a barcode scanner that sent
>>> keypresses as a keyboard.
>>>
>>> I tried to use pygame for reading the input, but I finally gave up.
>>> Without a window, pygame is just the wrong tool for the job.
>>>
>>> I finally ended up using python's termios module. Here is a small
>>> wrapper that I used http://pastebin.com/q9xMVUSb
>>>
>>> I also found the timeout module handy in combination with reading raw
>>> stdin, but whether or not it will be useful for your program I don't
>>> know.
>>>
>>> ---
>>> James Paige
>>>
>>> On Wed, May 29, 2013 at 05:05:59PM -0700, winkleink wrote:
>>>
>>> > Hi,
>>> >
>>> > I'm running pygame in a raspberry pi.
>>> > The program I am writing has no graphical interface and I am
>>> connecting
>>> > using SSH (Putty from a Windows XP computer)
>>> >
>>> > I want to capture a key press (with no graphical interface) and take
>>> action.
>>> > Below is my code.  From what I can tell it should work.
>>> >
>>> > Any advice greatly appreciated.
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > --
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>>> >
>>>
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>> View this message in context: Re: [pygame] Using Pygame to capture key
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