Does pygame use sdl_gfx ? That has a 2 port. 

--
Monkey

On Aug 16, 2013, at 7:48 PM, Paul Vincent Craven <p...@cravenfamily.com> wrote:

> I started a pygame port based off Marcus's CTypes work. I think it is the 
> best way to go for an SDL 2 pygame. 
> 
> Some things are harder, like full SDL 2 support would require versions of 
> code on some functions for rastarized, openGL, and DirectX. Things like 'line 
> width' aren't supported, so I had to code those. Not too bad under OpenGL, 
> but the other modes...
> 
> Some things are easier. Like scaling bitmaps, something we don't have support 
> for now.
> 
> Are there other people that wish to work on it?
> 
> Paul Vincent Craven
> 
> 
> On Fri, Aug 16, 2013 at 7:32 PM, Lenard Lindstrom <le...@telus.net> wrote:
> Hi Andrew,
> 
> Marcus von Appen has "pygame2" as a synonym for PyGame Reloaded. I noticed, 
> though, that PyGame Reloaded was discontinued (1) in favor of PySDL2. So if 
> there will be no confusion and Marcus is agreeable, then I second "PyGame 
> 2.0".
> 
> Lenard
> 
> (1) https://code.google.com/p/pgreloaded/
> 
> 
> On 13-08-16 01:26 PM, Andrew Barlow wrote:
> I favour this hugely.
> I'd love to have a feature freeze on 1.9.2... squish any final bugs on it... 
> start SDL2 port for a PyGame 1.9.10 (Maybe even just PyGame 2.0?)
> 
> 
> On 16 August 2013 21:12, Lenard Lindstrom <le...@telus.net 
> <mailto:le...@telus.net>> wrote:
> 
>     Hi,
> 
>     I recommend we put a feature freeze of Pygame 1.9.2. Personally, I
>     still want to see Pygame 1.9.2 reach release status. I expect
>     identifying existing bugs in Pygame 1.9.2 is easier than chasing
>     them down later in an SDL 2 port. Otherwise, I would rather put
>     time into an SDL2 port than patching the 1.9.2.
> 
>     The SDL2 port of Pygame — Pygame 1.9,10? — can be a fork of Pygame
>     1.9.2. Debugging of Pygame 1.9.2 would continue, with fixes merged
>     into the SDL2 port. To reduce workload, Pygame 1.9.2 debugging can
>     be limited to code that servives in the SDL2 port.
> 
>     Lenard
> 
> 
>     On 13-08-13 01:37 AM, René Dudfield wrote:
> 
>         Happy days...
> 
> 
>         SDL 2.0 is released!
> 
>         
> http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html
> 
>         """
>         These are the most important new features in SDL 2.0:
> 
>             - Full 3D hardware acceleration
>             - Support for OpenGL 3.0+ in various profiles (core,
>         compatibility,
>             debug, robust, etc)
>             - Support for OpenGL ES
>             - Support for multiple windows
>             - Support for multiple displays
>             - Support for multiple audio devices
>             - Android and iOS support
>             - Simple 2D rendering API that can use Direct3D, OpenGL,
>         OpenGL ES, or
>             software rendering behind the scenes
>             - Force Feedback available on Windows, Mac OS X and Linux
>             - XInput and XAudio2 support for Windows
>             - Atomic operations
>             - Power management (exposes battery life remaining, etc)
>             - Shaped windows
>             - 32-bit audio (int and float)
>             - Simplified Game Controller API (the Joystick API is
>         still here, too!)
>             - Touch support (multitouch, gestures, etc)
>             - Better fullscreen support
>             - Better keyboard support (scancodes vs keycodes, etc).
>             - Message boxes
>             - Clipboard support
>             - Basic Drag'n'Drop support
>             - Proper unicode input and IME support
>             - A really powerful assert macro
>             - Lots of old annoyances from 1.2 are gone
>             - Many other things!
>         """
> 
> 
> 
> 
> 

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