If these rectangles are the same and are going to be constant, you should use only one single pygame surface. You can wrap it in a sprite class, esp. if you are going to be doing collisions, but that's not necessary. Here's an example of using a surface to make a tessellation, and then moving it, while using only one surface object:
BLOCK_WIDTH = 5 # width of tesseallation image = pygame.image.load(image) image_rect = image.get_rect() image_list = [image] * 20 x = 0 y = 0 for image in image_list: screen.blit((x * image.rect.width), (y * image.rect.height)) # screen is the surface you want to draw to x += 1 if x > BLOCK_WIDTH - 1: y += 1 x = 0 # To move, we can use the for loop method with different starting values for x and y. Setting x to 15 would move it by 15, for example. Westley Martínez On Wed, Sep 4, 2013 at 7:38 AM, Paul Vincent Craven <p...@cravenfamily.com> wrote: > If you are not using sprites, you can just iterate through a list like this > example: > http://programarcadegames.com/index.php?chapter=introduction_to_animation&lang=en#section_8.2 > > If you are using sprites, you can create an update() method for that sprite, > and then call update() on a sprite group. There's some talk about this in > 14.2: > http://programarcadegames.com/index.php?chapter=introduction_to_sprites&lang=en#section_14 > > Or you can directly move them in a loop like this bullets example does: > http://programarcadegames.com/python_examples/show_file.php?file=bullets.py > > Paul Vincent Craven > > > On Wed, Sep 4, 2013 at 7:11 AM, hallur <halluratla...@gmail.com> wrote: >> >> I've drawn a couple of 20x20 rectangles on my screen, kind of like this: >> >> ##### >> ##### >> ##### >> ##### >> >> and I want to move them all at once. I guess I could loop through all of >> them and move them individually, but I figured there must be a container >> of >> some sort I could put all of the rectangles in and then just move the >> container. >> So, my question is, is there such a container, and if so, how do I >> implement >> it? >> >> Any help is greatly appreciated! >> >> Thanks in advance, >> Hallur