Well I could but the source is overall pretty darn large and I have not
pinned it down to a particular line or two. I can tell you that when I
realized 1.9.2 was an alpha and backed off to 1.9.1 plus python 2.7 (I had
been doing python 2.5 and 1.9.1) the bug went away. So it seems pretty
clearly tied to pygame 1.9.2a   So my standpoint I am ok for now.. I will
just wait till 1.9.2 goes full release and try again.

  The font rendering I could probably post my source.. not as elaborate. It
worked but was definitely differently scaled then in 1.9.1. Do you want me
to post that or email it to you?

 

From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
Behalf Of Noel Garwick
Sent: Wednesday, September 25, 2013 11:02 AM
To: pygame-users@seul.org
Subject: Re: [pygame] Changelog for Pygame 1.9.2a0 vs 1.9.1

 

Can you post the source?

 

On Wed, Sep 25, 2013 at 1:32 PM, Lin Parkh <lpa...@comcast.net> wrote:

Hi,

I have a game running fine on pygame 1.9.1 with python 2.5.4 .  I am
attempting to modernize python to 2.7.5. To that end I have installed python
2.7.5 and pygame-1.9.2a0.win32-py2.7    Installation worked and the program
runs. However, now I get occasional odd graphical glitches (background fill
showing through during some redraws). Never got this in my older
installation. I did uninstall python 2.5.4 and earlier pygame.

So I am trying to track down what is going on.  To that end I am hoping
there is a changelog for the changes in pygame from 19.1 to 1.9.2.a0 so that
I can narrow down what is going on.

Thanks for any pointers (I searched Google but was not having much luck
finding a changelog).

On a secondary note I notice font rendering has changed in its sizing (it's
smaller now).  I can live with this but should I be expecting to see such a
change?

 

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