Perhaps it'd be a good idea to contact the maintainers of freetype. Westley Martínez EPC Treasurer (562) 343-0403 westley...@gmail.com
On Mon, Oct 7, 2013 at 10:32 PM, Lenard Lindstrom <le...@telus.net> wrote: > I looked at the BDF code in freetype2, and then ran a debugger on > pygame.freetype to confirm. In freetype2, when only a "SIZE" record in a BDF > file, the width, in pixels-per-em, is calculated as (height * 2 / 3) [1], > which may not be the point size given in the "SIZE" record. For c64.dbf this > is (8 * 2 / 3) = 5. The width is used as the font size. This is a quirk of > the freetype library. I see no easy work-around. > > Lenard Lindstrom > > [1] bdfdrivr.c:438, see > http://git.savannah.gnu.org/cgit/freetype/freetype2.git/tree/src/bdf/bdfdrivr.c?id=VER-2-5-0-1#n438 > > On 13-10-06 02:44 PM, Lenard Lindstrom wrote: >> >> Okay, setting the resolution to 45 corrects the sizes: >> >> pygame.freetype.init(resolution=45) >> >> Python 2.7.3 >> pygame 1.9.2a0 >> pygame.freetype 2.4.10 >> radon.bdf 12 >> radon.bdf 13 >> radon-wide.bdf 12 >> radon-wide.bdf 13 >> c64.bdf 8 >> c64d.bdf 16 >> >> I don't know why this is the case. Explicit bitmap font support is not >> built into the freetype module, so is untested. It is something I intended, >> but have not got around too. Sorry. >> >> Lenard Lindstrom. >> >> On 13-10-05 03:07 PM, Lenard Lindstrom wrote: >>> >>> > [snip] >>> >>> The freetype version of pygame.font.init() is just >>> pygame.freetype.init(). It takes a 'resolution' keyword argument that sets >>> the default pitch used in rendering. I suppose setting the pitch to the >>> screen resolution, in pixels per inch, makes the point size equal pixel >>> size. The pygame.freetype.Font type allows pitch to be set individually for >>> each Font instance. It is this pitch twiddling which allows >>> pygame.freetype.Font to mimic how pygame.font.Font handles the default >>> Pygame font, which is scaled differently from other fonts. >>> >>> >>> On 13-10-05 01:48 PM, Jason Marshall wrote: >>>> >>>> Maybe my understanding of size is wrong... >>>> http://www.freetype.org/freetype2/docs/ft2faq.html#other-size >>>> >>>> ------------------------------------------------------------------------ >>>> *From:* Jason Marshall <j...@yahoo.com> >>>> *To:* "pygame-users@seul.org" <pygame-users@seul.org> >>>> *Sent:* Saturday, October 5, 2013 2:41 PM >>>> *Subject:* Re: [pygame] freetype + unusual font format: What am I doing >>>> wrong? >>>> >>>> Lenard, >>>> >>>> Sorry, updating to pygame-1.9.2a0-12de2da43ecb.win32-py3.3.msi didn't >>>> help. >>>> >>>> By passing a different (wrong) size, I was able to get freetype to >>>> render some fonts but not others. I made a webpage with the only >>>> documentation that I have found, some demo code that can render from some >>>> BDF fonts, and a screenshot: >>>> http://www.marshallworkshop.com/pygame/freetype-bug/ >>>> >>>> I suspect that there's a mistake in the documentation for instantiating >>>> the pygame.freetype.Font class. If I follow the documentation and pass it >>>> the font name, style and size, I get an error. If I just pass only the >>>> font >>>> name and a certain (wrong) size, it sometimes renders. >>>> >>>> Jason >>>> >>>> >>>> >>>> >>>> >>> >> >