I have created a Google Group for discussion of the pygame Arcade idea. https://groups.google.com/forum/#!forum/pygame-arcade I think we should consider it a separate project from pygame.
Jason -------------------------------------------- On Fri, 11/1/13, Westley Martínez <aniko...@gmail.com> wrote: Subject: RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame) To: pygame-users@seul.org Date: Friday, November 1, 2013, 1:56 PM > -----Original Message----- > From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On > Behalf Of Jason Marshall > Sent: Friday, November 01, 2013 5:35 AM > To: pygame-users@seul.org > Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame) > > Thanks, Westley. > > > 1. On bitbucket.org, should I create a new repository for pygame Arcade > under the existing pygame team's control? This repository would be at > https://bitbucket.org/pygame/Arcade. Or should I create a new team on > bitbucket.org? I guess it depends how closely tied we want to be with Pygame. I'm not a Pygame developer so I don't know what the proper protocol for this would be. > 2. Does anybody have a better idea for a name for this application? I think it's a good start. It's better than Pygame Launcher. Maybe PyArcade, but that might be taking the Py- convention too far. I have a question though. Will this be open to any games written in Python or only those that use Pygame? > 3. Should we start from scratch or start with something that somebody else > has created? (Adam Furman's Python OS, which I haven't looked into, comes to > mind.) I'm inclined to start from scratch with Python 2.7.6, which bundles the > version of Tkinter that's compatible with OS X Mavericks and integrates well > with Mercurial. Because I have used Tkinter at work, it's my first choice for > creating a basic GUI, but what are your opinions of using it? Tkinter is my first choice as well. We should reuse code when we can. (And if it's a good idea of course) > 4. Does anybody have a good reason why we shouldn't create a pygame Arcade > application at all? > > Jason > > There's never a good reason to not make a good program :) Why don't we start with a sheet of ideas/goals that we want to accomplish for the app? Maybe present it on this mailing list so we can get input from everyone else. Here's one goal of mine: * Track data made by games, such as save files, so that it may be removed (like when the game is uninstalled).