Hi,

I pushed a fix in for the 10.9 hang, and a note here:
https://bitbucket.org/pygame/pygame/issue/179/need-to-update-system-font-lists-in

cheers,



On Wed, Jan 15, 2014 at 1:38 PM, Jason Marshall <j...@yahoo.com> wrote:

> Should we accept this change for pygame 1.9.2?
>
> https://bitbucket.org/pygame/pygame/pull-request/26/removed-usage-of-fc-list-in-os-x-font/diff
>
> Jason
>
> lib/sysfont.py
>
> def initsysfonts_darwin():
>     """ read the fonts on OSX.
>     """
>     # if the X11 binary exists... try and use that.
>     #  Not likely to be there on pre 10.4.x ...
>     #    so still need to do other OSX specific method below.
> -    if os.path.exists("/usr/X11/bin/fc-list"):
> -        fonts = initsysfonts_unix()
> -    else:
> -        fonts = {}
> +    # if os.path.exists("/usr/X11/bin/fc-list"):
> +#         fonts = initsysfonts_unix()
> +#     else:
> +#         fonts = {}
> +    fonts = {}
>
>     # we look for the default paths.
>     _search_osx_font_paths(fonts)
>
>     return fonts
>

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