Hi, I pushed a fix in for the 10.9 hang, and a note here: https://bitbucket.org/pygame/pygame/issue/179/need-to-update-system-font-lists-in
cheers, On Wed, Jan 15, 2014 at 1:38 PM, Jason Marshall <j...@yahoo.com> wrote: > Should we accept this change for pygame 1.9.2? > > https://bitbucket.org/pygame/pygame/pull-request/26/removed-usage-of-fc-list-in-os-x-font/diff > > Jason > > lib/sysfont.py > > def initsysfonts_darwin(): > """ read the fonts on OSX. > """ > # if the X11 binary exists... try and use that. > # Not likely to be there on pre 10.4.x ... > # so still need to do other OSX specific method below. > - if os.path.exists("/usr/X11/bin/fc-list"): > - fonts = initsysfonts_unix() > - else: > - fonts = {} > + # if os.path.exists("/usr/X11/bin/fc-list"): > +# fonts = initsysfonts_unix() > +# else: > +# fonts = {} > + fonts = {} > > # we look for the default paths. > _search_osx_font_paths(fonts) > > return fonts >