Lenard Lindstrom wrote:
A Pygame level production blitter would extend the simple bytecode language to support basic arithmetic operations, different integer sizes, as well as higher level operations such as pixel encoding/decoding and alpha blitting. It would replace code in alphablit.c, pixelcopy.c, and freetype/ft_render_cb.c.

Just something to consider.

This sounds very interesting, especially if it allows a
wider and more useful set of operations to be supported,
such as specifying separate combining functions for rgb
and alpha channels.

--
Greg

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