On 13 Apr 2014, at 09:25, Marcus von Appen <m...@sysfault.org> wrote:
> PySDL2 0.9.2 has been released. on OSX 10.9.2 only the following examples work properly: sdl2hello.py pixelaccess.py draw.py colorpalettes.py All others fail for various reasons: === particles.py AttributeError: "'module' object has no attribute 'Renderer'" module body in particles.py at line 234 sys.exit(run()) function run in particles.py at line 178 renderer = sdl2.ext.Renderer(window) === oopengl.py ValueError: 'numpy.dtype has the wrong size, try recompiling' module body in opengl.py at line 5 from OpenGL import GL, GLU module body in __init__.py at line 3 from OpenGL.GL.VERSION.GL_1_1 import * module body in GL_1_1.py at line 10 from OpenGL import platform, constants, constant, arrays module body in __init__.py at line 22 formathandler.FormatHandler.loadAll() function loadAll in formathandler.py at line 28 cls.loadPlugin( entrypoint ) function loadPlugin in formathandler.py at line 35 plugin_class = entrypoint.load() function load in plugins.py at line 14 return importByName( self.import_path ) function importByName in plugins.py at line 28 module = __import__( ".".join(moduleName), {}, {}, moduleName) module body in numpymodule.py at line 30 from OpenGL_accelerate.numpy_formathandler import NumpyHandler function init OpenGL_accelerate.numpy_formathandler (src/numpy_formathandler.c:5467)in untitled at line 155 None === helloworld.py Using software rendering AttributeError: "'SpriteFactory' object has no attribute 'create_sprite_render_system'" module body in helloworld.py at line 78 sys.exit(run()) function run in helloworld.py at line 45 spriterenderer = factory.create_sprite_render_system(window) === gui.py Using software rendering AttributeError: "'SpriteFactory' object has no attribute 'create_sprite_render_system'" module body in gui.py at line 155 sys.exit(run()) function run in gui.py at line 130 spriterenderer = factory.create_sprite_render_system(window) === gfxdrawing.py ImportError: RuntimeError('could not find any library for SDL2_gfx (PYSDL2_DLL_PATH: unset)',) module body in gfxdrawing.py at line 7 import sdl2.sdlgfx module body in sdlgfx.py at line 40 raise ImportError(exc) ===
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