Hi everybody, How can you scale the hitbox of a sprite? I tried self.rect = self.rect.inflate(-85, -20) and that scaled the rect correctly (to the center of the rect), but the game still takes the upper left corner of the rect as the blit position for the image/surface. That means the rect covers only the upper left part of the sprite, so that the left half of the sprite image can be hit and the right half can't be hit.
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