Also, just to mention again, screen,flip magically solves the problem, which made me think that it was a incorrect screen update issue. But the code seems pretty simple and couldnt really find any screen update bug.
- [pygame] Circle cut off at 60+fps, fixed by display.fl... Abhas Bhattacharya
- Re: [pygame] Circle cut off at 60+fps, fixed by d... Radomir Dopieralski
- Re: [pygame] Circle cut off at 60+fps, fixed ... Jesterea
- Re: [pygame] Circle cut off at 60+fps, fi... Abhas Bhattacharya
- Re: [pygame] Circle cut off at 60+fps... Abhas Bhattacharya
- Re: [pygame] Circle cut off at 6... Vincent Michel
- Re: [pygame] Circle cut off at 60+fps, fixed by d... Christopher Night
- Re: [pygame] Circle cut off at 60+fps, fixed ... Vincent Michel
- Re: [pygame] Circle cut off at 60+fps, fi... Abhas Bhattacharya
- Re: [SPAM: 10.100] Re: [pygame] Circle cu... Greg Ewing
- Re: [SPAM: 10.100] Re: [pygame] Circl... Jeffrey Kleykamp
- Re: [SPAM: 10.100] Re: [pygame] ... Abhas Bhattacharya
- [pygame] Re: Circle cut off at 60+fps, fixed by d... Abhas Bhattacharya