I called event.clear() cause it says in the Pygame documentation that if
you leave unused events on the buffer that eventually it may fill up and
cause the program to crash.

Also can you explain why

if x is True:
is not correct
and

if x == True
is correct?


On Mon, Jun 23, 2014 at 11:34 AM, Greg Ewing <greg.ew...@canterbury.ac.nz>
wrote:

> diliup gabadamudalige wrote:
>
>> pygame.event.clear()
>> before exiting the function
>>
>> somehow when I removed that line the error stopped.
>>
>
> That would definitely be it! You were throwing away any
> events that came in between calling event.get() and
> reaching the end of your function. Not a good idea when
> you rely critically on seeing *all* key up events.
>
> I don't know why you thought you needed to call
> event.clear(), but whatever your reason was, it was
> probably wrong.
>
>
>  So may be I had to keep all the unused events for the next time the loop
>> was entered. Is that correct?
>>
>
> Exactly correct.
>
> --
> Greg
>



-- 
Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

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