no change it still prints warning
On 29 October 2014 16:43, Alec Bennett <wrybr...@gmail.com> wrote: > And if you put that line after the pygame.init() line? > > > > On Wed, Oct 29, 2014 at 7:37 AM, NuMedia <ianldickinso...@gmail.com> > wrote: > >> Hi can any one help with this when using python 2.7 and above or 3.X the >> line >> >> if not pygame.mixer: >> print 'Warning, sound disabled' >> >> message gets printed how do i get round this >> >> thanks NuMedia >> >> code below >> >> >> #------------------------------------------------------------------------------ >> >> import pygame >> >> >> #------------------------------------------------------------------------------ >> >> from App_Class import * >> >> >> #------------------------------------------------------------------------------ >> >> def main(): >> >> if not pygame.mixer: >> print 'Warning, sound disabled' >> >> pygame.init() >> >> app = AppClass () >> >> app.run () >> >> >> #------------------------------------------------------------------------------ >> >> #this calls the 'main' function when this script is executed >> if __name__ == '__main__': main() >> >> >> #------------------------------------------------------------------------------ >> >> >> >> -- >> View this message in context: >> http://pygame-users.25799.x6.nabble.com/Using-sound-with-python-2-7-and-above-tp1492.html >> Sent from the pygame-users mailing list archive at Nabble.com. >> > >