Hello,
This is more PySDL2 related news than it is PyGame related, but this
list seems to be the best place to post it. I've created a simple
OpenGL/SDL2-based render library called SplatGL. SplatGL is written in
C, and also provides Python bindings, which rely on marcusva's PySDL2
bindings. It is still early in development, however it is already
usable for the basic needs of sprite and tile-based games. I have made
it available on Github under the zlib license. I'm looking for early
adopters to try it out and provide feedback and contributions to the
project.
You can find more information here:
Announcement: http://digitalbytes.net/announcing-splatgl/
Github repository: http://github.com/nikarul/splatgl/
-Michael