here you are
On Thu, Oct 30, 2014 at 8:37 PM, Ian Dickinson <[email protected]>
wrote:
> That would be great can you please send me your script for reference
>
> Thanks
>
> Ian
> On 30 Oct 2014 09:15, "diliup gabadamudalige" <[email protected]> wrote:
>
>> I use py2ex.
>> I pack sound, images and fonts as data into py files so that py2exe
>> produces only 1 exe file with no other files or folders. workds only
>> windows.
>> if you like i can send you my py2exe script.
>>
>>
>> On Wed, Oct 29, 2014 at 11:12 PM, Ian Dickinson <
>> [email protected]> wrote:
>>
>>> Thanks thats great
>>>
>>> On 29 October 2014 16:58, Thomas Kluyver <[email protected]> wrote:
>>>
>>>> On 29 October 2014 08:14, NuMedia <[email protected]> wrote:
>>>>
>>>>> Can i emulate py2exe for python version 3 and above i also use pygame
>>>>> any
>>>>> suggestions for a basic staring script would be greatly appreciated
>>>>>
>>>>
>>>> I'm involved with two projects that do similar things, and work on
>>>> Python 3:
>>>>
>>>> cx_Freeze (http://cx-freeze.sourceforge.net/ ) works in quite a
>>>> similar way, to produce an executable for your application, along with a
>>>> set of associated files.
>>>>
>>>> Pynsist (http://pynsist.readthedocs.org/en/latest/ ) is more
>>>> different: it produces a Windows installer that unpacks the Python files
>>>> onto the target user's computer. It's quite new, but there is a pygame
>>>> example:
>>>> https://github.com/takluyver/pynsist/tree/master/examples/pygame
>>>>
>>>> Thomas
>>>>
>>>
>>>
>>
>>
>> --
>> Diliup Gabadamudalige
>>
>> http://www.diliupg.com
>> http://soft.diliupg.com/
>>
>>
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--
Diliup Gabadamudalige
http://www.diliupg.com
http://soft.diliupg.com/
**********************************************************************************************
This e-mail is confidential. It may also be legally privileged. If you are
not the intended recipient or have received it in error, please delete it
and all copies from your system and notify the sender immediately by return
e-mail. Any unauthorized reading, reproducing, printing or further
dissemination of this e-mail or its contents is strictly prohibited and may
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try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
import operator
except ImportError, message:
raise SystemExit, "Unable to load module. %s" % message
#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we
edit it
def isSystemDLL(pathname):
# checks if the freetype and ogg dll files are being included
if os.path.basename(pathname).lower() in ("libfreetype-6.dll",
"libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
return 0
return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with
this one
class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame
default font is copied: no need to modify code for specifying default font
def copy_extensions(self, extensions):
#Get pygame default font
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir,
pygame.font.get_default_font())
#Add font to list of extension to be copied
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
class BuildExe:
def __init__(self):
#Name of starting .py
self.script = "Main_LM.py"
#Name of program
self.project_name = "Music Learning"
#Project url
self.project_url = "www.diliupg.com"
#Version of program
self.project_version = "1.0"
#License of the program
self.license = "GPL v2"
#Auhor of program
self.author_name = "Diliup Gabadamudalige"
self.author_email = "[email protected]"
self.copyright = "Copyright (c) 2014 Diliup Gabadamudalige."
#Description
self.project_description = "EMorphus Productions"
#Icon file (None will use pygame default icon)
self.icon_file = "D:\PYTHON\diliupg\SoftwareDG\Educational\Music
Program Latest\dg.bmp"
#Extra files/dirs copied to game
self.extra_datas = []
#Extra/excludes python modules
self.extra_modules = []
self.exclude_modules = []
#DLL Excludes
self.exclude_dll = ['']
#python scripts (strings) to be included, seperated by a comma
## THESE WERE ADDED BY DILIUPG
path = "D:\PYTHON\diliupg\SoftwareDG\Educational\Music Program Latest"
self.extra_scripts = ["fnt", "warehouse", "assets", "encrypt2py",
"getfrompy", "intervals", "ivars","keyboard_scales_arpeggios_chords",
"ksac_data", "main_vars", "master_vars", "notes_types_quiz", "text_justify",
"time_signatures", "tsv", "md"]
#Zip file name (None will bundle files in exe instead of zip file)
self.zipfile_name = None
#Dist directory
self.dist_dir ='dist'
## Code from DistUtils tutorial at
http://wiki.python.org/moin/Distutils/Tutorial
## Originally borrowed from wxPython's setup and config files
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
# get a list of all files under the srcdir matching wildcards,
# returned in a format to be used for install_data
def walk_helper(arg, dirname, files):
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not
os.path.isdir(filename):
names.append(filename)
if names:
lst.append( (dirname, names ) )
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in
glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir): #Erase previous destination dir
shutil.rmtree(self.dist_dir)
#Use the default pygame icon, if none given
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
#List all data files to add
extra_datas = []
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
description = self.project_description,
name = self.project_name,
url = self.project_url,
author = self.author_name,
author_email = self.author_email,
license = self.license,
# targets to build
windows = [{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options = {'py2exe': {'optimize': 2, 'bundle_files': 1,
'compressed': True, \
'excludes': self.exclude_modules, 'packages':
self.extra_modules, \
'dll_excludes': self.exclude_dll,
'includes': self.extra_scripts} },
zipfile = self.zipfile_name,
data_files = extra_datas,
dist_dir = self.dist_dir
)
if os.path.isdir('build'): #Clean up build dir
shutil.rmtree('build')
if __name__ == '__main__':
if operator.lt(len(sys.argv), 2):
sys.argv.append('py2exe')
BuildExe().run() #Run generation
raw_input("Press any key to continue")