That's normal. I usually subclass Sprites every time I use them. They even
have methods set up that you are expected to override.

Paul Vincent Craven

On Mon, Jan 5, 2015 at 4:10 PM, Brian Madden <br...@missionpinball.com>
wrote:

> Hi Everyone!
>
> In my app I'm making heavy use of Pygame mixer's Channels and Sound
> objects. In both cases I need to add additional methods and attributes to
> them. Is my code is now, I have my own classes of each which reference
> related Pygame classes. (In other words, my "Channel" class has a bunch of
> things like the name, the priority of the sound that's currently playing, a
> reference to the Pygame Channel object, etc.)
>
> My question is whether it's ok to subclass the actual Pygame mixer Channel
> and Sound classes for my use? I've never subclassed anything from an
> external module before, and I guess I'm wondering whether that's ok to do
> or whether that's frowned upon?
>
> Thanks in advance!
> Brian
>
> --
> *Brian Madden*
> Mission Pinball (blog <http://missionpinball.com> | twitter
> <https://twitter.com/missionpinball> | MPF software framework
> <http://missionpinball.com/framework> | sample games
> <https://missionpinball.com/blog/category/big-shot-em-conversion/>)
>

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