Hi there,

I think I found another bug. When drawing a cross, defined as:

pygame.draw.polygon(screen, [255,0,0], [[11, 0], [11, 9], [20, 9], [20,
11], [11, 11], [11, 20], [9, 20], [9, 11], [0, 11], [0, 9], [9, 9], [9,
0]], 0)

the result will show a cross with 2 pixel thickness in the vertical
direction, but 3 pixels thickness in the horizontal direction. Which one is
"correct" is probably debatable, but Pygame should at least treat both
directions equal, shouldn't it?


-- 
www.fladd.de - Homepage of Florian Krause

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