Hi, So far I managed to get Pygame up and running using Python2.7 64 bit on Mac Yosemite using Anaconda. Thanks to all of you - this is quite an accomplishment!
I installed all the SDL stuff using brew. Then I compiled the Pygame package using Mercurial (HG) and pip. All the SDL packages installed in the Cellar. However, I did put the frameworks in /Library/Frameworks when I compiled and at setup. When I look at config.py and config_darwin.py and setup and setup.py, there are references to includes and stuff from where the SDL was installed by brew. However, there are references to the Framework in /Library/Framework. Now, when I try to open a non-BMP (windows type) image, I get the error that the extended image mode is not on and that I cannot open the image because it is not windows type. I suspect that this is due to the Framework which I really never compiled since I installed SDL via brew. I want to be able to open images of non-windows (non-BMP) types. I am not sure what to do. Will I need to recompile Pygame or will it be enough just to alter something or other in the config or setup routines? If anyone out there can help me - I'll be grateful. Thanks, Jeff -- View this message in context: http://pygame-users.25799.x6.nabble.com/SDL-for-Pygame-Mac-64-Almost-there-Please-help-tp1827.html Sent from the pygame-users mailing list archive at Nabble.com.