I am pasting the code of the complete program of around 145 lines below with the part that works correctly and the part that doesn't marked.
Why does the object NOT move in a circle when implemented as a class? import sys, os, pygame, itertools from math import sin,cos,pi, radians from pygame.locals import * os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (50,50) #Set window position pygame.init() clock = pygame.time.Clock() FPS = 1000 SCREENW = 800 #screen width SCREENH = 740 #screen height BLACK = (0, 0, 0) BLUE = (0, 0, 255) ORANGE = (128, 100, 30) FONT1= "Cookie-Regular.ttf" SCREEN = pygame.display.set_mode((SCREENW, SCREENH), 0, 32) #display screen clock = pygame.time.Clock() #------------------------------------------------------------------------------- def maketext(msg,fontsize, colour = ORANGE, font = FONT1): mafont = pygame.font.Font(font, fontsize) matext = mafont.render(msg, True, colour) matext = matext.convert_alpha() return matext #------------------------------------------------------------------------------- def print_info(): """""" textcos = maketext(str(round(obj.rect.x, 2)) + " " + str(round(obj.rect.y, 2)), 30) SCREEN.blit(textcos, (obj.rect.x, obj.rect.y + 30)) #------------------------------------------------------------------------------- class object_factory(pygame.sprite.Sprite): def __init__(self, imagelist, xpos, ypos): """Constructor""" pygame.sprite.Sprite.__init__(self) self.name = "" self.frame = 0 self.imagelist = imagelist self.image = imagelist[self.frame] self.mask = pygame.mask.from_surface(self.image) # pixelmask self.rect = self.image.get_rect() self.rect.x = xpos self.rect.y = ypos self.timer = 0 self.timerlimit = 10 #---------------------------------------------------------------------- #def move(self): # wallsprites, Herosprite, looptime #self.rect.x += self.speedx #self.rect.y += self.speedy #---------------------------------------------------------------------- def update(self): """""" self.image = self.imagelist[self.frame] if self.timer >= self.timerlimit: self.frame += 1 if self.frame >= len(self.imagelist): self.frame = 0 self.timer = 0 self.timer += 1 plat = pygame.image.load("plt0.png").convert_alpha() star = pygame.image.load("gemp0.png").convert_alpha() ## declare the sprite group platforms = pygame.sprite.Group() boxes = pygame.sprite.Group() rotcenx = SCREENW/2 rotceny = SCREENH/2 radius = 200 angle = radians(90) #pi/4 # starting angle 45 degrees omega = radians(5) #Angular velocity m = rotcenx + radius * cos(angle) #Starting position x n = rotceny - radius * sin(angle) #Starting position y for _ in itertools.repeat(None, 1): midx = SCREENW/2 midy = SCREENH/2 radius1 = 200 angle1 = radians(180) #pi/4 # starting angle 45 degrees angular_v = radians(5) #Angular velocity a = midx + (radius1 * cos(angle1)) #Starting position x b = midy - (radius1 * sin(angle1)) #Startinh position y plat = object_factory([plat], a, b) plat.radius = radius1 plat.angle = angle1 plat.angular_vel = angular_v platforms.add(plat) while True: ms = clock.tick(FPS) # milliseconds passed since last frame SCREEN.fill((BLACK)) ## THIS CODE WORKS MOVES THE OBJECT IN A CIRCLE SCREEN.blit(star, (m, n)) # Draw current x,y angle = angle + omega # New angle, we add angular velocity m = m + radius * omega * cos(angle + pi / 2) # New x n = n - radius * omega * sin(angle + pi / 2) # New y ##--------------------------------------------------------------- # show object anchored to center of rotation pygame.draw.line(SCREEN, ORANGE, (rotcenx, rotceny), (m, n)) text = maketext(str(radius), 30) SCREEN.blit(text, (m, n - 40)) text = maketext((str(round(m, 2)) + " " + str(round(n, 2))), 30) SCREEN.blit(text, (m, n + 40)) # Draw current x,y ## THIS CODE DOES NOT MOVE THE OBJECT IN A CIRCLE for plat in platforms: plat.angle = plat.angle + plat.angular_vel plat.rect.x = plat.rect.x + plat.radius * plat.angular_vel * cos(plat.angle + pi / 2) plat.rect.y = plat.rect.y - plat.radius * plat.angular_vel * sin(plat.angle + pi / 2) ##------------------------------------------------------------------------ pygame.draw.line(SCREEN, ORANGE, (midx, midy), (plat.rect.x, plat.rect.y)) pygame.draw.circle(SCREEN, BLUE, (rotcenx, rotceny), radius1, 2) platforms.update() platforms.draw(SCREEN) pygame.event.pump() keys = pygame.key.get_pressed() for event in pygame.event.get(): if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): pygame.quit() sys.exit() pygame.display.update() pygame.time.wait(100) On Tue, Apr 28, 2015 at 6:22 PM, diliup gabadamudalige <dili...@gmail.com> wrote: > Looking at the code on this page lines 47 & 48 > > > http://programarcadegames.com/python_examples/show_file.php?file=sprite_circle_movement.py > > is there a way to do > self.rect.x +*= some value* > self.rect.y += some value > > rather than > > self.rect.x = self.radius * math.sin(self.angle) + self.center_x > self.rect.y = self.radius * math.cos(self.angle) + self.center_y > > ? > > I tired it in the code attached and strangely it works ok but only OUTSIDE > THE class. When I implement the exact code in a class it does something > weird. I can't find where I have gone wrong. > > Please help. > > Many thanks in advance. > > Diliup Gabadamudalige > > > > ********************************************************************************************** > This e-mail is confidential. It may also be legally privileged. If you are > not the intended recipient or have received it in error, please delete it > and all copies from your system and notify the sender immediately by return > e-mail. Any unauthorized reading, reproducing, printing or further > dissemination of this e-mail or its contents is strictly prohibited and may > be unlawful. Internet communications cannot be guaranteed to be timely, > secure, error or virus-free. The sender does not accept liability for any > errors or omissions. > > ********************************************************************************************** > > -- Diliup Gabadamudalige http://www.diliupg.com http://soft.diliupg.com/ ********************************************************************************************** This e-mail is confidential. It may also be legally privileged. If you are not the intended recipient or have received it in error, please delete it and all copies from your system and notify the sender immediately by return e-mail. Any unauthorized reading, reproducing, printing or further dissemination of this e-mail or its contents is strictly prohibited and may be unlawful. Internet communications cannot be guaranteed to be timely, secure, error or virus-free. The sender does not accept liability for any errors or omissions. **********************************************************************************************