Hi Tom, There's quite a few things that work on pygame that pygame-for-android doesn't support, so perhaps you're running into one of those. For example, any print command or output to sys.stdout would cause the app to silently fail as you describe. It can be very frustrating to find out. Are you getting any useful information out of android.py logcat or adb logcat? You should see some messages appearing while your device is connected by USB in developer mode and starting the app. At the very least I would expect something related to 'window death' or some such and some message from Python before that that may give an indication of what's amiss. Rob
On Sunday, 14 June 2015, 5:47, tom arnall <kloro2...@gmail.com> wrote: I am able to get the following code to build and create apk, following the instructions at http://pygame.renpy.org/android-packaging.html. It installs normally on the android device, but when I run it flashes junk and goes away. The only abnormal things I can see are when it configures and builds: pgs4a-0.9.4/$./android.py configure apps/test buildlib/jinja2.egg/jinja2/__init__.py:31: UserWarning: Module colorama was already imported from buildlib/colorama/__init__.pyc, but /usr/lib/python2.7/dist-packages is being added to sys.path __version__ = __import__('pkg_resources') \ pgs4a-0.9.4/$ ./android.py build apps/test/ release buildlib/jinja2.egg/jinja2/__init__.py:31: UserWarning: Module colorama was already imported from buildlib/colorama/__init__.pyc, but /usr/lib/python2.7/dist-packages is being added to sys.path __version__ = __import__('pkg_resources') \ Here is the code: import pygame import pygame.font import pygame.event import pygame.draw import string from pygame.locals import * black=(0,0,0) green=(0,255,0) #Tne next step is to make a function to create the display box. def display_box(screen,mess): fontobject = pygame.font.Font(None,18) pygame.draw.rect(screen,black,((screen.get_width() / 2) - 100, (screen.get_height() / 2) - 10,200,20), 0) pygame.draw.rect(screen,green,((screen.get_width() / 2) - 101, (screen.get_height() / 2) - 11,200,20), 1) if len(mess) != 0: screen.blit(fontobject.render(mess, 1, (25,255,25)), ((screen.get_width() / 2) - 100, (screen.get_height() / 2) - 9)) pygame.display.flip() #Let's start the pygame window and display the box. if __name__ == '__main__': pygame.init() pygame.display.set_caption("Hello world") screen = pygame.display.set_mode((320,240)) pygame.font.init() mess = [] while 1: display_box(screen,"Hello world text") pygame.display.update() pygame.time.delay(10) for event in pygame.event.get(): if event.type in (pygame.QUIT,pygame.KEYDOWN,pygame.MOUSEBUTTONDOWN): raise SystemExit