On Sun, Jul 26, 2015 at 2:50 AM tom arnall <kloro2...@gmail.com> wrote:
> Thanks again for yr help. I'm very interested in pygame_sdl2 and it > seems to me that porting my game project to it would be fairly simple > and worth the effort as well for future projects. But I shudder at the > delay to my project which I suspect wd be required to create and > master a new packaging environment. And all of it to get some simple > text on the screen. The packaging code should be similar - the pygame_sdl2 android stuff uses a newer version of the original pgs4a code. The Android packaging should be the same, except for some newer library versions. > Is it simply the case that pgs4a does not support > font rendering? > > The answer is, "I don't know." Font rendering worked when it was first released, so I think it should probably work. But at the same time, I'd rather put effort into what I think the future should be, rather than the past.