Hi, Tom,
Have you considered dealing with space mathematically, and rendering the
results to screen?
https://pypi.python.org/pypi/euclid
Here is a different collection of spatial algorithms.
https://bitbucket.org/gummbum/gummworld2/src/6071c5f05c0f2526f5951a08581aefe61d5e4909/gamelib/gummworld2/geometry.py
Gumm
On 8/25/2015 4:25 PM, tom arnall wrote:
I spoke too soon. the use of draw.line() won't work for my application.
I need to be able to easily detect when the line touches a moving
target. Therefore AFIK I need the line to be either a surface or drawn
on a surface, so I can use the surface Rect to check when the line
collides with a target. I can't see a way to use a line created by
draw.line() to do this.
I also would like the line to behave like the example you referenced,
i.e. to rotate around one of its endpoints, not its center, but this
is a nice-to-have feature; it would also work if the line surface just
rotated around its center.
Tom Arnall
.....
“I have no special talents, only a passionate and stubborn curiosity.”
Albert Einstein
On 8/25/15, Paul Vincent Craven <p...@cravenfamily.com> wrote:
I'm not sure why you are creating a new surface everytime. Or why you
create one at all?
Is this similar to what you are looking for?
http://programarcadegames.com/python_examples/f.php?file=radar_sweep.py
Paul Vincent Craven
On Tue, Aug 25, 2015 at 3:57 PM, tom arnall <kloro2...@gmail.com> wrote:
I want to rotate a line around a point. The code that follows does
this, BUT when it draws a line, it leaves next to the line its ghost.
Is this a problem with pygame, or is there a change I can make in the
code which will make the problem go away?
import pygame, sys
from pygame.locals import *
import time
pygame.init()
#create a surface that will be seen by the user
screen = pygame.display.set_mode((400, 400))
#create a varible for degrees pf rotation
degree = 0
while True:
for event in pygame.event.get():
# quit the game if escape is pressed
if event.type == QUIT:
sys.exit()
elif event.type == KEYDOWN and\
event.key == K_ESCAPE:
sys.exit()
#clear screen at the start of every frame
screen.fill((40, 40, 40))
#create new surface with white BG
surf = pygame.Surface((1000, 5))
surf.fill((255, 255, 255))
#set a color key for blitting
surf.set_colorkey((255, 0, 0))
##ORIGINAL UNCHANGED
#where will the static image be placed:
where = (0,200)
#draw surf to screen and catch the rect that blit returns
blittedRect = screen.blit(surf, where)
##ROTATED
#get center of surf for later
oldCenter = blittedRect.center
#rotate surf by DEGREE amount degrees
rotatedSurf = pygame.transform.rotate(surf, degree)
#get the rect of the rotated surf and set it's center to the
oldCenter
rotRect = rotatedSurf.get_rect()
rotRect.center = oldCenter
#draw rotatedSurf with the corrected rect so it gets put in the
proper
spot
screen.blit(rotatedSurf, rotRect)
#change the degree of rotation
degree += 5
if degree > 360:
degree = 0
#show the screen surface
pygame.display.flip()
#wait 60 ms until loop restart
pygame.time.wait(60)