Thanks for all replies. Will look into ciffi. On Tue, Nov 10, 2015 at 8:57 AM, <jcup...@gmail.com> wrote:
> On 10 November 2015 at 00:52, Bartosz Debski <bart...@debski.co.uk> wrote: > > I know this is not directly pygame related question but I'm looking for > help > > from more c++/Python able. > > > > I'm trying to get some use of Steam libraries which are C++. I have > managed > > quite easily to load Steam library and initialize it with use of Python > > ctypes (Steam lib returns loaded Steam App) > > > > Now as I'm trying to get more useful information from documentation, all > is > > in C++ and all references are C++. > > > > eg: > > " > > At the beginning of a game session, call > > SteamUserStats()->RequestCurrentStats() to fetch the user's data from the > > Steam back end. You will receive a UserStatsReceived_t callback when the > > data is ready. > > In that C++, SteamUserStats() is returning a struct, and that struct > contains a function pointer called RequestCurrentStats() which you > must then call. The function pointer might be a plain struct member, > or it might be a class member, perhaps on the vfunc table. you'd need > to do some digging to find out exactly how it all works. It would be > rather difficult in ctypes. > > Have you looked at cffi? It's a modern replacement for ctypes which > automates a lot of this stuff. You just give it a copy of the C++ > headers and it generates all of the glue code for you. There's a nice > post here: > > http://eli.thegreenplace.net/2013/03/09/python-ffi-with-ctypes-and-cffi > > And some demos and examples in the cffi project: > > https://bitbucket.org/cffi/cffi/src/default/demo/ > > John >