A possible solution is to compile pygame yourself on that machine. 
See the website for details, but its not very involved on ubuntu. 



> On Nov 29, 2015, at 11:38, Brian Merchant <bhmerch...@gmail.com> wrote:
> 
> Hi all,
> 
> I am now on Ubuntu. I did not have this issue when running the same script on 
> Windows.
> 
> Here's the error I am getting:
> 
>       File "/home/alien/cncell/core/animator.py", line 413, in 
> create_animation_from_data
>         pygame.image.save(screen, image_fp)
>     pygame.error: SavePNG: could not create png write struct
> 
> 
> When `pygame.image.save` is first called, `libpng` produces the following 
> warning:
> 
> > libpng warning: Application built with libpng-1.2.51 but running with 1.6.17
> 
> 
> Some things I have tried:
> 
> 1) can I load PNGs? yes
> 
> 2) results of `python -m pygame.tests`:
> 
>     ======================================================================
>     FAIL: BaseModuleTest.test_get_error
>     ----------------------------------------------------------------------
>     Traceback (most recent call last):
>       File 
> "/home/brian/anaconda2/lib/python2.7/site-packages/pygame/tests/base_test.py",
>  line 569, in test_get_error
>         e)
>     AssertionError: Failed to access the SoundFont 
> /usr/share/sounds/sf2/FluidR3_GM.sf2
>     
>     ======================================================================
>     FAIL: BaseModuleTest.test_set_error
>     ----------------------------------------------------------------------
>     Traceback (most recent call last):
>       File 
> "/home/brian/anaconda2/lib/python2.7/site-packages/pygame/tests/base_test.py",
>  line 586, in test_set_error
>         e)
>     AssertionError: Failed to access the SoundFont 
> /usr/share/sounds/sf2/FluidR3_GM.sf2
>     
>     ======================================================================
>     ERROR: GL_ImageSave.test_image_save_works_with_opengl_surfaces
>     ----------------------------------------------------------------------
>     Traceback (most recent call last):
>       File 
> "/home/brian/anaconda2/lib/python2.7/site-packages/pygame/tests/image__save_gl_surface_test.py",
>  line 37, in test_image_save_works_with_opengl_surfaces
>         pygame.image.save(screen, tmp_file)
>     error: SavePNG: could not create png write struct
>     
>     ======================================================================
>     ERROR: ImageModuleTest.testSavePNG24
>     ----------------------------------------------------------------------
>     Traceback (most recent call last):
>       File 
> "/home/brian/anaconda2/lib/python2.7/site-packages/pygame/tests/image_test.py",
>  line 215, in testSavePNG24
>         pygame.image.save(surf, f_path)
>     error: SavePNG: could not create png write struct
>     
>     ======================================================================
>     ERROR: ImageModuleTest.testSavePNG32
>     ----------------------------------------------------------------------
>     Traceback (most recent call last):
>       File 
> "/home/brian/anaconda2/lib/python2.7/site-packages/pygame/tests/image_test.py",
>  line 184, in testSavePNG32
>         pygame.image.save(surf, f_path)
>     error: SavePNG: could not create png write struct
>     
>     ======================================================================
>     ERROR: ImageModuleTest.test_save
>     ----------------------------------------------------------------------
>     Traceback (most recent call last):
>       File 
> "/home/brian/anaconda2/lib/python2.7/site-packages/pygame/tests/image_test.py",
>  line 248, in test_save
>         pygame.image.save(s, temp_filename)
>     error: SavePNG: could not create png write struct
>     
>     ======================================================================
>     ERROR: ImageModuleTest.test_save_colorkey
>     ----------------------------------------------------------------------
>     Traceback (most recent call last):
>       File 
> "/home/brian/anaconda2/lib/python2.7/site-packages/pygame/tests/image_test.py",
>  line 275, in test_save_colorkey
>         pygame.image.save(s, temp_filename)
>     error: SavePNG: could not create png write struct
>     
>     ======================================================================
>     ERROR: ImageextModuleTest.test_save_unicode_path
>     ----------------------------------------------------------------------
>     Traceback (most recent call last):
>       File 
> "/home/brian/anaconda2/lib/python2.7/site-packages/pygame/tests/imageext_test.py",
>  line 65, in test_save_unicode_path
>         imageext.save_extended(im, temp_file)
>     error: SavePNG: could not create png write struct
>     
>     ----------------------------------------------------------------------
>     Ran 708 tests in 28.894s
>     
>     FAILED (failures=2, errors=6)
> 
> The results of these tests makes me think that the issue is unlikely to be 
> due to issues specific to the porting of my code from Windows to Ubuntu (so 
> for instance, I have tried to fix pathnames, etc. wherever possible, and the 
> `pygame` tests should be platform independent, but still fail?).
> 
> What should I do to fix this issue?
> 
> Kind regards,
> Brian
> 
> 

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